Extended Reality and Metaverse

Extended Reality and Metaverse

Logo IE Business School negativo
Start dateApril 24th, 2024
Duration4 weeks
LanguageEnglish
Format Online
Tuition Fees€1,165
Start dateApril 24th, 2024
Duration4 weeks
LanguageEnglish
Format Online
Tuition Fees€1,165

Program content

In this four-week journey, participants will navigate the fundamentals of XR and metaverse technologies.

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WEEK 1 - WELCOME TO THE PROGRAM

In this week, participants will meet the professor and become familiarized with the main objectives of the program, the program structure, and the assignments they will be working on during the rest of the program. A welcome networking session will be hosted, giving participants the opportunity to forge meaningful connections with their peers.

WEEK 2 - INTRODUCTION TO THE BASIC CONCEPTS OF VR

This week, we will explore how virtual reality, augmented reality, and mixed reality technologies work, including use cases for each of these technologies.

After completing this week of study, participants will be able to:

1. Explain the fundamental principles and differences between various XR technologies, including how they create immersive experiences and interact with the physical and digital worlds.

2. Evaluate and troubleshoot common challenges and issues associated with XR development, applying problem-solving skills to enhance the functionality and user experience.

3. Analyze case studies of successful XR and Metaverse implementations, identifying the key factors that contributed to their success and potential areas for improvement.

In addition, we will review the current market situation regarding these technologies and we will carry out an exercise that will allow you to create your own avatar and visualize it with augmented reality.

During week two of the program, a live session with the program Learning Facilitator will be hosted, an opportunity to connect with an industry expert who will be guiding you through your learning journey. 

WEEK 3 - EXPLORING VR AND AR TECHNOLOGIES

This week we are going to review the main use cases of virtual reality and augmented reality technology in various industries, as well as the business opportunities that they can generate. We will introduce the use of these technologies within the digital twin and we will learn how Spatial Anchors and Spatial Mapping work, which will allow us a better interaction with reality. We will also learn how to work with 3D tools applying these technologies and how to scan reality. Finally, this week's assignment will be developed in which you will be able to create your own augmented reality experience.

After this week, participants will be able to:

1. Explain the role of spatial anchors and spatial mapping in creating a digital twin and enhancing interaction with reality.

2. Demonstrate the ability to identify and use 3D design tools for creating VR and AR experiences.

3. Analyze and compare the use cases of VR and AR technologies in different sectors, considering the unique challenges and benefits each industry may face.

4. Evaluate the effectiveness and potential impact of different tools and technologies introduced during the week, considering their applications in diverse scenarios.

During week three of the program, an interactive live session with the program faculty will be hosted, giving participants the opportunity to engage directly with the creator of the program, dive deeper into concepts seen in the learning materials, and discuss practical applications. 

WEEK 4 - THE METAVERSE

This week we will see the use cases of remote support and Learn by Doing using mixed reality technology. We will also introduce the concept of the metaverse and review the main use cases and available platforms. In addition, we will see some of the best practices for building applications using these technologies and see the potential of combining them with other technologies such as artificial intelligence.

After this week, participants will be able to:

1. Explain the main use cases of the Metaverse and how it differs from traditional virtual and augmented reality experiences.

2. Summarize best practices for building applications using mixed reality technologies and understand the potential of combining them with other technologies such as artificial intelligence.

3. Apply knowledge of mixed reality to develop a work session in the Metaverse, discussing the applicable use cases in their respective jobs and potential impacts and incorporating the sharing of content.

4. Evaluate the potential impact and effectiveness of combining VR and AR technologies with other emerging technologies, such as artificial intelligence.

At the end of week four, participants are given the opportunity to continue networking in a live session, discussing key takeaways from the program and looking forward collectively to how they will implement these takeaways in their individual business contexts. 

FINAL PROJECT

GRADED ASSESSMENT – FINAL ASSIGNMENT GRADED BY LEARNING FACILITATOR

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