At IE University, we are committed to giving students an experience that’s adapted to their needs, so that they can face challenges head on and generate a meaningful impact on society. Thanks to Liquid Learning, students can enjoy the same high-quality educational offering across the board, making the most of any format, situation or environment available at any given moment of the learning journey.
Liquid Learning is about constant innovation, and the next step is into the immersive realm. That’s why we’re integrating immersive technologies into our academic offering, through Extended Reality (XR), an emerging interface which acts as a bridge between physical and digital worlds including Virtual Reality (VR) and Augmented Reality (AR).
As a result, we are able to simulate real-world scenarios and bring learning to life. Students continue to enjoy a highly innovative experience, while they increase their knowledge base, hone new skills, and practice applying them to tangible situations.
This approach is mutually beneficial for students and professors, especially when it comes to staying at the forefront of our fast-paced world. What’s more, immersive experiences inspire both students and professors to carry out research and actively amplify their knowledge and skills beyond the classroom.
We’ll be making use of next-generation Oculus Quest 2 VR and AR glasses to elevate the learning experience. We’ll also be collaborating with companies that are experts in training, such as Bodyswaps and Virtualspeech; and others for metaverse development and immersive experiences including Unity.
This is a space dedicated to discovering and piloting immersive technologies including augmented reality, virtual reality, mixed reality, and holograms. This polyvalent space also transforms into a showroom where corporate partners are invited to exhibit their technologies. We are designing different “atmospheres” within the immersive room equipped with VR tools to ensure the best hands-on experience for our students and stakeholders alike.
Floor 21 also includes a virtual reality classroom, designed with specific pedagogical purposes in mind. As part of the second phase, two more rooms will be added on different floors where faculty members will come to learn and master VR/AR/MR tools.
Students will be able to deep dive on their own with VR experiences thanks to these booths located around the IE campus, which are equipped with state-of-the-art headsets.
In 2023, we will become one of the first universities in the world to open campuses in several metaverses, including Roblox and Descentraland. As a result, we will be designing our own cases with virtual and augmented reality, and students will be able to attend class from anywhere in the world.
What’s more, life on campus will take on a new dimension, undergoing transformation from the admissions process itself, to the immersive classroom experience, to recruitment processes with international headhunters.
We will also participate in the Meta Metaverse, Horizons, as soon as it’s active. Watch this space!
We are constantly developing new ways to innovate in the classroom. Check out our videos to find out how our immersive Liquid Learning technologies are applied by professors across bachelor’s, master’s and corporate programs.
IKEA: Global Brand Communication transports students from the classroom straight into the IKEA showroom. This highly interactive multimedia case details a brief history of IKEA and focuses on the communication strategy used by the brand in 2014, with an emphasis on IKEA Ibérica and its decisions in the Spanish consumer market.
This economic policy simulator puts students in the government hot seat at a time of economic uncertainty in the United Kingdom. Will the country fall into a recession, or will your policies for consumption, interest rates, and fiscal deficit be enough to secure economic stability and win another term in office?
"Lalaland" is a multimedia case study, designed by Professor Antonios Kouroutakis, on electoral law. The case involves questions pertaining to the choice of the electoral system, but it also provokes thoughts about the use of technology for accurate electoral results and the regulation of disinformation. During this case study, students are put at the forefront of a complex national election where tough decisions will have to be made and analyzed.
This Learning Pack was designed for use in the asynchronous sessions of the Introduction to Political Sciences course, which is taught throughout the school of Global and Public Affairs. The Learning Assets in this pack include conceptual videos, interviews with experts in the field, and a range of complementary activities that can be used by the professor to build more dynamic and engaging asynchronous learning sessions.