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Master in Design for Immersive Experiences and XR

Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.
Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.
Duration10 Months
LanguageEnglish
LocationMadrid
IntakeSeptember
Mode of StudyIn-person
FormatFull-time

GO BEYOND SURFACES. BUILD EXPERIENCES.

The Master in Design for Immersive Experiences and XR (MDes) is a 10-month, full-time, in-person program in Madrid that trains students to create interactive, human-centered immersive experiences across physical and digital spaces. Using a hands-on, studio-based approach, students work with XR, spatial computing, human-computer interaction, real-time graphics, sound and motion design, and AI, building a portfolio that blends storytelling, technology, and experience design.

Ideal for designers, technologists, and creative professionals, the program emphasizes hybrid environments, embodied interaction, inclusive narratives, and social impact. Students gain industry exposure through learning trips to Barcelona and Namur, connecting with leading festivals like OFFF and KIKK and international creative studios.

Offered by IE School of Architecture and Design, MDes provides global faculty, cutting-edge facilities, and a network of professionals shaping the future of immersive experiences.

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WANT TO KNOW MORE?

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FROM THE ACADEMIC DIRECTOR: INSIDE THE MASTER IN DESIGN FOR IMMERSIVE EXPERIENCES AND XR

CONNECTED TO INDUSTRY FROM DAY ONE

  • The image features the logo of the KIKK festival.

    KIKK Festival

    A top European festival for digital and creative culture; students attend with PRO Passes, gaining access to talks, networking, and immersive exhibitions, with future opportunities to exhibit their own work.

  • OFFF Festival

    A major international event in Barcelona for digital artists and studios; students attend via an Industry Immersion Trip, joining masterclasses and studio visits in creative technology and immersive design.

  • A modern logo featuring the letters 'XR' and the text '4EUROPE'.

    XR4Europe

    A key European XR network and Horizon Europe partner; provides students access to EU-level projects, guest lectures, and events, expanding their professional exposure in immersive technologies.

  • A logo featuring the words 'Madrid in Game' with colorful geometric shapes.

    Madrid in Game

    An initiative by the City of Madrid supporting the interactive media sector; connects students with the local creative tech ecosystem through events and collaboration opportunities.

  • A logo for ventureLab emphasizing innovation and business transformation.

    Venture Lab

    IE University’s startup accelerator, offering students mentorship, resources, and support to develop entrepreneurial projects in immersive and interactive design.

  • A logo design featuring the letters EY and the word Studio.

     EY STUDIO+  

    The experience design and innovation practice within Ernst & Young; connects students with real-world applications of XR and AI through industry challenges, guest experts, professional events, and potential employability opportunities within a global business transformation ecosystem.

THE STUDIO APPROACH

The studio-based Master in Design for Immersive Experiences & XR is grounded in making, testing, and collaboration.

  • BUILD

    Develop immersive installations, XR environments, and interactive systems using Unity, Unreal Engine, TouchDesigner, spatial computing platforms, sensors, and AI-assisted workflows.

  • ITERATE

    Refine projects through structured critique and real-world testing. Improvement is measured through clarity, experiential quality, accessibility, and sustainability.

  • CO-CREATE

    Faculty, partners, and collaborators shape your process. Feedback extends beyond the classroom into festivals, labs, and industry environments.

CLEAR COMMITMENTS, REAL OUTCOMES.  

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  • A figure made of clouds is suspended in a circular, dimly lit space with multiple windows.
  • A person holding a tablet displaying colorful, animated 3D objects in a creative setting.
  • A vibrant night sky filled with stars and a large moon illuminating the landscape.
  • A stylized character is shown in a virtual environment, with a grid floor and colorful background.

AT A GLANCE: THE MASTER IN DESIGN FOR IMMERSIVE EXPERIENCES & XR

OUR LAB ECOSYSTEM

Our facilities and partners operate as a cohesive ecosystem with hands-on experience and industry impact, supporting design for immersive experiences and XR (MDES).

  • A modern art installation featuring a blue backdrop with mountain imagery and two distinct tables.
  • A modern Fab Lab workspace featuring various machines and workstations.
  • Saúl Nuñez Ibarra | IE School of Architecture and Design
    Saúl Núñez
    Senior Manager of Global Recruitment

    ANY DOUBTS?

    Please contact our program specialist for personalized advice on your specific case.

Frequently Asked questions

  • Immersive experience design focuses on creating interactive environments that integrate spatial design, real-time 3D systems, narrative, and human-computer interaction to shape presence and participation.

  • XR design refers to Extended Reality design, including virtual, augmented, and mixed reality environments built through spatial computing and interactive technologies.

  • Prior coding experience is not required. Technical fluency develops through structured studio production and guided experimentation.

  • Unity, Unreal Engine, TouchDesigner, spatial computing systems, real-time 3D engines, interactive sensors, and AI-assisted workflows.

  • A portfolio including immersive installations, XR prototypes, and interactive real-time systems demonstrating conceptual clarity and execution.

  • Immersive experience designer, XR designer, creative technologist, real-time 3D designer, interaction designer, immersive installation designer, and innovation-focused roles across culture, entertainment, education, retail, and technology sectors.

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