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Master in Design for Immersive Experiences and XR

Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.
Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.
Duration10 Months
LanguageEnglish
LocationMadrid
IntakeSeptember
Mode of StudyIn-person
FormatFull-time

TEACHERS WHO WILL TRANSFORM YOUR LEARNING EXPERIENCE

Combining expert academics and professionals from IE School of Architecture and Design, the Master’s in Design for Immersive Experiences and XR includes a world-class faculty. The teaching team reflects the interdisciplinary nature of the program, connecting creative practice with cutting-edge technologies and design thinking.

Led by Antonio Daniele, the faculty includes leading practitioners who bring practical experience and insight into the classroom. Their project-based approach allows students to engage directly with the tools, processes, and mindsets shaping the future of immersive design.

Professors stay up-to-date with global trends, helping students become professionals ready to tackle real-world challenges now and in the future.

The faculty also features globally recognized thought leaders who hold executive roles in startups, studios, and multinational companies. This blend of academic rigor and market relevance ensures students benefit from diverse perspectives and are well prepared for the complex, fast-changing landscape of creative industries.

  • Antonio Daniele.
  • Roberto Alvarez.
  • Enrique Agudo (Performance and Spatial Capture).
  • Alejo Silos (Unreal, World Building, Systems of Play).
  • Marta Verde (Creative Coding, Rapid Prototyping).
  • Arturo Serrano (UnityXR).
  • Nacho Roca (Sound design and soundscaping).
  • Robert Alvarez (Gamification).
  • Jose Raluy (Managing Teams and Processes).
  • Luis Grech (UnrealAdvanced animation and VFX).
  • Hadin Charbil (Immersive Experience).
  • Deborah Lopez (Immersive Experience).
  • Joana Burd (Physical Computing, Tangible User Interfaces).
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WANT TO KNOW MORE?

TOP ACADEMICS AND PRACTITIONERS UNDER ONE ROOF

The program faculty includes a combination of academics from IE School of Architecture and Design and top sector practitioners, many of whom are entrepreneurs or active industry professionals.

Others are top academics, global thought leaders who hold executive positions in leading companies, from startups to multinationals. Their know-how and market awareness make them perfect for bringing intellectual diversity and practical insights into the classroom, enabling students to deal with real-life and challenging situations.

Frequently Asked Questions

  • Faculty include leading professionals in XR, coding, worldbuilding, sound design, AI, gamification, and immersive media.

  • Faculty include leading professionals in XR, Human-Computer Interaction, worldbuilding, sound design, AI, gamification, and immersive media.

  • Designers, artists, architects, engineers, and media professionals with a passion for immersive and interactive design.

  • Yes. Through faculty, industry partners, and major creative festivals like OFFF, KiKK.

  • There are multiple opportunities for group projects, and the final thesis will be individual.

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