Master in Design for Immersive Experiences and XR
Master in Design for Immersive Experiences and XR
TEACHERS WHO WILL TRANSFORM YOUR LEARNING EXPERIENCE
TEACHERS WHO WILL TRANSFORM YOUR LEARNING EXPERIENCE
Combining expert academics and professionals from IE School of Architecture and Design and IE Business School, the Master in Design for Immersive Experiences and XR includes world-class faculty.
Led by Antonio Daniele, the team consists of leading professionals who bring real-world experience to the classroom, creating a practical and relevant learning experience.
Professors stay up-to-date with global trends, helping students become the professionals ready to tackle real-world challenges now and in the future.
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TOP ACADEMICS AND PRACTITIONERS UNDER ONE ROOF
TOP ACADEMICS AND PRACTITIONERS UNDER ONE ROOF
The program faculty includes a combination of academics from IE School of Architecture and Design, IE Business School and top sector practitioners. Many of the faculty are entrepreneurs or current executives.
Others are top academics, global thought leaders who hold executive positions in leading companies, from startups to multinationals. Their know-how and market awareness make them perfect for bringing intellectual diversity and practical insights into the classroom, enabling students to deal with real-life and challenging situations.
Frequently Asked Questions
Frequently Asked Questions
Who teaches in the MDes program?
Faculty include leading professionals in XR, coding, worldbuilding, sound design, AI, gamification, and immersive media.
What is the background of the faculty?
They come from AAA games, interactive arts, design, architecture, and technology industries.
What type of students join this program?
Designers, artists, architects, engineers, and media professionals with a passion for immersive and interactive design.
Are there networking opportunities with XR professionals?
Yes. Through faculty, industry partners, and major creative festivals like OFFF, Ars Electronica, and Immersive Tech Week.
Can I collaborate with peers on extended reality projects?
Yes. Collaboration is central, with all studios designed around team projects.