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Master in Design for Immersive Experiences and XR

Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.
Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.Experience design beyond reality.
Duration10 Months
LanguageEnglish
LocationMadrid
IntakeSeptember
Mode of StudyIn-person
FormatFull-time

IMMERSE YOURSELF IN IMMERSIVE EXPERIENCIES AND XR DESIGN

This intensive program immerses students in the dynamic world of videogame design and virtual environments, covering a wide spectrum of skills and knowledge essential to the field.

The curriculum is designed to equip students with practical, hands-on experience, allowing them to apply theoretical concepts in real-world scenarios.

Throughout the program, students engage in practical projects and collaborative ventures, culminating in a thesis project focused on pushing the boundaries of immersive experiences and extended realities (XR) design.

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WANT TO KNOW MORE?

EXPLORE THE Master in Design for Immersive Experiences and XR PROGRAM

The study plan offers a comprehensive journey through immersive design, combining technology, storytelling, and spatial experience. Students begin by building a solid foundation in creative coding, extended realities (XR), physical-digital prototyping, and human-computer interaction. As the program advances, they explore sound and motion design, interactive narratives, worldbuilding, and transformative play.

In the final term, students deepen their expertise in areas like real-time graphics, embodied spatial media, UX, AI, and gamification. This progression is structured around three Design Studios, where students apply their learning through hands-on projects that prepare them to develop a unique, future-facing thesis and a professional portfolio.

Study
10 MONTHS
The program
    Periods
    FIRST TERM (September - December)
    DESIGN STUDIO 1: Hybrid Experience
    SECOND TERM ( January - March)
    Design Studio 2: Virtual Narratives
    THIRD TERM (April - July)
    Design Thesis: Design Futures
    Study
    10 MONTHS

    *Please note that our program content is continually updated to remain in sync with market demands. Therefore, we advise you that the content is subject to change and it can be dependent on student demand.

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    All you need to know about our School of Architecture and Design events

    THREE KEY AREAS AT IE SCHOOL OF ARCHITECTURE AND DESIGN

    • Two men working on a computer design of a drone in a modern office environment.
    • An artistic representation of a female head profile, covered and blended with various types of greenery and moss.
    • Five people having a casual meeting on wooden bleachers in a creative office space labeled 'area 31'.

    Frequently Asked Questions

    • Modules cover Human-Computer Interaction, XR, Creative Coding, Tangible Interfaces, Worldbuilding, Interactive Narratives, Sound Design, Creative AI, Gamification, and a Thesis Project.

    • Yes. XR is central to the curriculum, including AR, VR, and mixed reality.

    • Absolutely. Every term is studio-based and project-driven, leading to a portfolio-defining final project.

      • Term 1: Hybrid Experience (XR, coding, physical computing).
      • Term 2: Virtual Narratives (storytelling, play, worldbuilding, sound).
      • Term 3: Design Futures (thesis project, advanced tools like AI, real-time graphics, immersive experience).
    • Yes. While you gain broad training, your thesis project allows you to specialize in XR, interaction design, or narrative design.

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