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Is In-Game Purchase a Guilty Pleasure? Negative Beliefs and Treatment
Is In-Game Purchase a Guilty Pleasure? Negative Beliefs and Treatment
Date
20/12/2024
Author(s)
Li, M., Guo, H., Lee, G., Shah, R.
This study investigates how negative beliefs about in-game purchases impact spending behavior and explores strategies to mitigate them. Through four studies, it identifies key negative perceptions, develops an approach to enhance positive attitudes, and examines platform-specific effects. Findings offer a low-cost method to boost in-game purchases across the gaming industry.